 The Animator's Survival Kit Author: Richard Williams Manufacturer: Faber & Faber
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 Convergence Culture: Where Old and New Media Collide Author: Henry Jenkins Manufacturer: NYU Press
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 Convergence Culture: Where Old and New Media Collide Author: Henry Jenkins Manufacturer: NYU Press
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 Synthetic Worlds: The Business and Culture of Online Games Author: Edward Castronova Manufacturer: University Of Chicago Press
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 First Person: New Media as Story, Performance, and Game Manufacturer: The MIT Press
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 What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition Author: James Paul Gee Manufacturer: Palgrave Macmillan
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 Creating Your World: The Official Guide to Advanced Content Creation for Second Life Author: Aimee Weber Manufacturer: Sybex
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 Gamer Theory Author: McKenzie Wark Manufacturer: Harvard University Press
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 Designing Virtual Worlds (New Riders Games) Author: Richard Bartle Manufacturer: New Riders Games
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 Half Life 2 Mods For Dummies (For Dummies (Computer/Tech)) Author: Erik Guilfoyle Manufacturer: For Dummies
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 Play Between Worlds: Exploring Online Game Culture Author: T. L. Taylor Manufacturer: The MIT Press
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 Synthetic Worlds: The Business and Culture of Online Games Author: Edward Castronova Manufacturer: University Of Chicago Press
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 Half-Real: Video Games between Real Rules and Fictional Worlds Author: Jesper Juul Manufacturer: The MIT Press
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 Mastering Unreal Technology: The Art of Level Design Author: Jason Busby Manufacturer: Sams
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 Second Life: The Official Guide Author: Michael Rymaszewski Manufacturer: Sybex
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 Chris Crawford on Interactive Storytelling (New Riders Games) Author: Chris Crawford Manufacturer: New Riders Games
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 Computer Games: Text, Narrative and Play Author: Diane Carr Manufacturer: Polity
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 Stop Staring: Facial Modeling and Animation Done Right Author: Jason Osipa Manufacturer: Sybex
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 The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) Author: Jack Balkin Manufacturer: NYU Press
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 Second Life: The Official Guide Author: Michael Rymaszewski Manufacturer: Sybex
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 ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) Author: Wolfgang Engel Manufacturer: Charles River Media
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 Remediation: Understanding New Media Author: Jay David Bolter Manufacturer: The MIT Press
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 Mapping and Modding Half-Life 2 Complete Author: Tim Holt Manufacturer: Paraglyph Press
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 gmax Bible Author: Kelly L. Murdock Manufacturer: Wiley
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 Creating the Art of the Game (New Riders Games) Author: Matthew Omernick Manufacturer: New Riders Games
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 Machinima For Dummies (For Dummies (Computer/Tech)) Author: Hugh Hancock Manufacturer: For Dummies
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 Theory of Fun for Game Design Author: Raph Koster Manufacturer: Paraglyph
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 Unit Operations: An Approach to Videogame Criticism Author: Ian Bogost Manufacturer: The MIT Press
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 The Medium of the Video Game Author: Mark J. P. Wolf Manufacturer: University of Texas Press
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 Graph Drawing: Algorithms for the Visualization of Graphs Author: Ioannis G. Tollis Manufacturer: Prentice Hall
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 The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering Author: Ton Roosendaal Manufacturer: No Starch Press
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 The Official Blender GameKit: Interactive 3D for Artists Author: Ton Roosendaal Manufacturer: No Starch Press
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 The Dark Side of Game Texturing Author: David Franson Manufacturer: Course Technology PTR
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 Animating Real-Time Game Characters (Game Development Series) Author: Paul Steed Manufacturer: Charles River Media
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 CGI Filmmaking: The Creation of Ghost Warrior Author: Timothy Albee Manufacturer: Wordware Publishing, Inc.
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 Machinima Author: Dave Morris Manufacturer: Course Technology PTR
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 Interactive Storytelling: Techniques for 21st Century Fiction Author: Andrew Glassner Manufacturer: AK Peters
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 End of Celluloid: Film Futures in the Digital Age Author: Matt Hanson Manufacturer: RotoVision
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 Machinima Author: Matt Kelland Manufacturer: Ilex
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 Real-Time Cinematography for Games (Game Development Series) Author: Brian Hawkins Manufacturer: Charles River Media
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 Game Guru: Role-Playing Games (Premier Press Game Development) Author: Dave Morris Manufacturer: Course Technology PTR
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 Career Building Through Machinima: Using Video Games to Make Movies (Digital Career Building) Author: Holly Cefrey Manufacturer: Rosen Publishing Group
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